Before you use these animation prompts
Install Chorono for your agent, start the editor and select “Connect this editor” in its MCP controls. Ask the agent to confirm the connected session and read the current scene before making changes. These prompts assume the chorono authoring skill and MCP tools are available.
Use the first five recipes in an empty scene or ask the agent to add them without replacing existing work. The sixth recipe is a revision of an existing animation. Each recipe starts small enough to review visually, and you can change its exact text and colors for your own project.
1. An animated title card
Use a title card when the message should be readable at a glance. Give the agent the final copy and a clear hold period so it can allocate time for reading.
Use the chorono skill. In the connected editor, create a 6-second title card on a 1024 × 768 cream canvas. Keep the exact text “Small ideas. Real motion.” in dark brown. Fade and move the title upward gently during the first 1.2 seconds. Add a thin rust underline that extends from left to right between 1.2 and 2 seconds. Hold the finished layout until 6 seconds. Keep the text and underline editable and clearly named. Preview at 0, 1.2, 2 and 6 seconds, validate and save a portable project with its path.Check the first readable frame and the final composition. If the title wraps awkwardly, request a line-break or font-size change before adjusting the motion.
2. A seamless loading loop
A loop needs a deliberate return to its starting state. Tell the agent to inspect the seam, where a pleasing movement can otherwise turn into a visible jump.
Create a 3-second looping animation in Chorono on a 1024 × 768 cream canvas. Place three small rust circles in a centered horizontal row. Move each circle upward and back down with a gentle stagger from left to right. Keep their horizontal positions and sizes fixed. All circles must return to their initial positions at 3 seconds. Use named editable objects, preview the beginning, middle and loop seam, then validate and save the portable scene.Review the transition from the last moment back to the start. Adjust the stagger or travel distance if the loop feels restless.
3. A simple wordmark reveal
A text wordmark is a practical first logo-style animation because the editable source remains simple. Replace the placeholder word with your exact brand name.
In Chorono, create a 5-second reveal for the text wordmark “YOUR BRAND”. Use a 1024 × 768 dark brown canvas and cream text. Fade and scale the wordmark gently from 92% to 100% during the first 1.5 seconds. Add a small rust circle beneath it that appears at 1.5 seconds and settles by 2.2 seconds. Hold until 5 seconds. Keep both elements as named editable objects. Inspect previews for text clipping and alignment, validate and save the portable project.Check the wordmark at both the smallest and final scale. Long names may need a smaller font or a wider margin.
4. A three-step process explainer
Short labels give each stage room to breathe. Define a sequence and a readable final hold instead of asking for everything to move at once.
Create a 9-second 2D process explainer in the connected Chorono editor. Use a 1024 × 768 cream canvas. Lay out three evenly spaced cards with the exact labels “Describe”, “Animate” and “Refine”. Reveal the first card from 0 to 1.5 seconds, the second from 2 to 3.5 seconds and the third from 4 to 5.5 seconds. Connect them with simple lines, then hold the complete layout until 9 seconds. Use dark brown text and rust accents. Keep each card, label and connector editable and named. Inspect every stage and the final hold, validate and save a portable project.Read each label at the actual preview size. If cards feel crowded, ask for more spacing or shorter labels before adding decoration.
5. A restrained particle accent
Particles work best when their role is clear. Use them to support one focal element and ask the agent to check the editor’s available particle properties first.
Use the chorono skill and inspect the supported particle settings before editing. Create a 6-second scene with the exact centered headline “Ready to launch” on a dark brown 1024 × 768 canvas. Keep the text cream and stationary. Add a restrained burst of small rust particles behind the headline near 1 second, with enough clear space to keep the words readable. Let the burst settle before the final hold. Keep the headline and particle system editable and named. Preview before, during and after the burst, validate and save a portable project.Inspect the busiest frame. Reduce particle count, spread or brightness if the accent competes with the headline.
6. A focused animation revision
Once the composition is close, a small revision is easier to assess than a complete recreation. Identify the object and describe the visible improvement you want.
Read the current Chorono scene and identify the title entrance animation. Keep the exact text, colors, layout and unrelated objects. Make only the title entrance 0.5 seconds slower and reduce its vertical travel by half. Preserve the rest of the timeline. Show previews before, during and after the revised entrance, compare the final position with the original and save a revised portable project. Report the saved file path.If the project contains several titles or timelines, add their names to the request. This makes the intended target explicit and helps preserve other animations.
Build your own animation brief
Use the chorono skill in the connected editor.
Purpose: [what the viewer should understand]
Canvas and duration: [dimensions, seconds, loop or one-shot]
Exact text: [copy to preserve]
Objects and colors: [composition and palette]
Timing: [what moves in each time range]
Preserve: [existing objects, tracks or layout]
Review: [preview times and what to check]
Delivery: validate and save a portable Chorono project; report its path.Treat the first result as a draft you can inspect. Readability, spacing, a clean loop seam and the final hold matter more than adding extra movement. Keep the saved scene as your editable source for the next iteration.
